![]() ![]() ![]() Links to both of these and our Facebook page is in the game itself, but here's a couple handy links: If you want to stay in contact with us between updates, there's both the Twitter and Official Discord. We are now over SIX YEARS OF UPDATES! It's your support and word of mouth that makes it happen. I'm going to shoot for this, but I haven't done anything like it before, so we'll see how it goes! The original plan was to do some kind of community update, where modmakers from the Discord all add some new content. This will include a Public Demo some time early next year! Before then, I'm also planning on posting a long video explaining all the different facets of the combat for the game.Īnother Death Road update is planned, but I'm not 100% sure what's going to be in it yet. We're working towards demos for Dad by the Sword, our upcoming first person swordfighting game. ![]() Read on for full notes for all the changes! This list is slightly out of date with recent changes, but most should be accurate! Let me know what you think of this giant change after you get a chance to play it.Īlso, Tnomey was buffed and the Halloween Event lasts much longer now! I am going to post these below for reference, but mostly I think this should feel a lot better in-game even if you have no idea what the actual list is. Now, Followers will pick up and use weapons based on an Official Tier List that compares groups of weapons with each other. This contributed to them dropping claymores for tennis rackets sometimes. Not only did this not work great, there was also a bug we recently discovered that made them love new weapons way too much compared to what they already had. Before, they tried to go by a formula to determine what they picked up and used, based on their stats. The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more. For the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. ![]()
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